3/1/2023 0 Comments Gothic 1 systempackThe player can no longer run into a room and immediately leave it to cancel a fight (ZS_Attack.d) NPCs don't draw weapon if monster is already dead (ZS_AssessMonster.d) No double experience gain when killing a NPC with a ranged weapon if the player already beat the NPC in melee combat (B_GiveXP.d) NPCs can move after being enchanted (ZS_Berzerk.d) The player can no longer pass the gate guards just by entering combat mode (B_AssessFighter.d) Companion walks if the player walks (ZS_FollowPC.d) NPCs don't stand still so often anymore when fleeing (ZS_Flee.d) NPCs no longer stuck or move in circles when trying to align if another NPC is standing on the FP (ZS_StandAround.d) NPCs no longer practice sword training without a weapon (ZS_PracticeSword.d) NPCs and monsters have all weapons unequiped when dead (ZS_Dead.d) NPCs draw the melee weapon when their ranged weapon is weaker than the armor of the enemy (B_SelectWeapon.d) NPCs no longer confront the player when he is standing in the way, if he has before defeated them (B_MoveNpc.d) NPCs collect their weapons when they regain conscious after a lost fight (B_Functions.d) NPCs sleep through and don't wake up immediately when they have gone to bed (ZS_Sleep.d) Run GothicStarter and choose the entry "Gothic UnPatch". * To enable the Shields, edit SystemPack.ini, change EnableShields=0 to EnableShields=1 EN_G1_UnPatch - Gothic Unofficial Patch Mod (version 0.9.2)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |